Azlan is a high-performance VR strategy platform designed to push the boundaries of spatial agency and systemic complexity. As the technical foundation for a stylized medieval ecosystem, the project focused on orchestrating high-density NPC AI and complex resource-management systems within a high-fidelity virtual environment. It serves as a primary case study in cross-platform persistence and optimized rendering pipelines for long-form immersive gameplay (7+ hours).
Key Systems Architecture
Technical Leadership & Ownership
As the Technical Director & Lead Architect, I directed the end-to-end development
lifecycle for a 7-person cross-disciplinary team: