The Cricket VR Simulator is a high-fidelity Spatial Intelligence platform designed to synchronize proprietary physical hardware with real-time virtual physics. The architecture facilitates a "controller-less" experience by orchestrating a custom-built physical bat, Arduino-powered haptics, and HTC Vive Trackers into a unified sensory loop. This project demonstrates a sophisticated approach to latency-critical hardware integration and scalable backend infrastructure for high-throughput public activations.
Key Systems Architecture
Technical Leadership & Ownership
As the Technical Director & Lead Systems Architect, I orchestrated the full-stack
development lifecycle for a 7-person cross-disciplinary team:
System Architecture
Engine: Unity & SteamVR
Hardware: Arduino, Vive Trackers
Infrastructure: PlayFab, Node.js
Haptics: Arduino-Powered
Project Lifecycle
Duration: 13 Months
Phase: Enterprise Activation
Scale: 1,500+ Person Live
Technical Ownership
Technical Director
Lead Systems Architect
Hardware-Software Lead