Pakistan Cricket League

Project details

The Pakistan Cricket League is a High-Concurrency Social Game engineered for rapid scaling and competitive engagement. The architecture focuses on the intersection of latency-sensitive interaction and a distributed social economy, allowing users to manage virtual assets and compete in real-time, high-stakes head-to-head challenges. Within just 14 days of launch, the game successfully orchestrated a load of 30,000 Monthly Active Users (MAU), demonstrating robust backend integrity and high-retention behavioral design.

Key Systems Architecture

  • High-Concurrency Social Backend: Architected a scalable Node.js infrastructure to manage real-time player state, global leaderboards, and high-velocity social interactions for a rapidly growing user base.
  • Competitive Economy Orchestration: Engineered a secure virtual asset transfer system (the "Fan Betting" engine), managing transactional logic and state persistence for head-to-head social challenges.
  • Deterministic Interaction Engine: Developed a performant one-tap interaction layer in Unity, optimized for millisecond-precision timing and consistent cross-platform responsiveness.
  • Cross-Platform Social Integration: Integrated Facebook-based authentication and social graph APIs to facilitate seamless friend-to-friend challenges and distributed organic growth.

Technical Leadership & Ownership
As a Full-Stack Lead, I spearheaded the technical delivery and systemic design during a high-speed 4-month development cycle:

  • Full-Stack Blueprinting: Authored the integrated technical strategy for the Unity frontend and the Node.js social backend, ensuring seamless data flow between the game client and the server.
  • Performance Engineering: Conducted rigorous load testing and optimization to ensure 99.9% uptime during the viral launch phase that drew 30,000+ users.
  • Systemic Game Design: Orchestrated the player progression and reward structures, translating behavioral "idle game" mechanics into a high-retention competitive ecosystem.

System Architecture
Engine: Unity
Backend: Node.js (High-Concurrency)
Metrics: 30K MAU in 2 Weeks

Project Lifecycle
Duration: 4 Months
Launch: Sep 2017
Phase: Rapid-Scale Launch
Market: Social Competitive Mobile

Technical Ownership
Systems Architect
Full-Stack Lead
Social Economy Architect

Mix Archive

Project details

A curated collection of arcade and casual mobile games developed between 2013 and 2016, showcasing early explorations in gameplay design, mechanics, system design and rapid iteration.