The Pakistan Cricket League is a High-Concurrency Social Game engineered for rapid scaling and competitive engagement. The architecture focuses on the intersection of latency-sensitive interaction and a distributed social economy, allowing users to manage virtual assets and compete in real-time, high-stakes head-to-head challenges. Within just 14 days of launch, the game successfully orchestrated a load of 30,000 Monthly Active Users (MAU), demonstrating robust backend integrity and high-retention behavioral design.
Key Systems Architecture
Technical Leadership & Ownership
As a Full-Stack Lead, I spearheaded the technical delivery and systemic design during a high-speed 4-month development cycle:
System Architecture
Engine: Unity
Backend: Node.js (High-Concurrency)
Metrics: 30K MAU in 2 Weeks
Project Lifecycle
Duration: 4 Months
Launch: Sep 2017
Phase: Rapid-Scale Launch
Market: Social Competitive Mobile
Technical Ownership
Systems Architect
Full-Stack Lead
Social Economy Architect
A curated collection of arcade and casual mobile games developed between 2013 and 2016, showcasing early explorations in gameplay design, mechanics, system design and rapid iteration.