Career Architecture
The Architect’s Blueprint
A technical chronicle of scaling systems to 138 million users and orchestrating the convergence of AI with spatial computing. Engineered for precision, high-performance, and systemic impact across a decade of development.
IMMERSIVE SYSTEM ARCHITECT | INTEGRATING AI & REAL-TIME EXPERIENCES AT SCALE
SKILLS
Spatial Intelligence: Apple Vision Pro, Meta Quest, WebXR, Sensor Fusion, Haptics and SLAM-based interaction design
Intelligent Systems: RAG-based LLM Orchestration, Vector Databases, PyTorch/TensorFlow, and Model Pruning
Systems Orchestration: High-concurrency Node.js, AWS Cloud-Edge Infrastructure, Docker, Kubernetes, and CI/CD
Real-Time Foundations: Unity, Unreal Engine, C#, C++, Three.js, Python, and Low-Level Graphics Optimization for high-performance 3D environments
PROFESSIONAL EXPERIENCE
Independent Solutions Architect, Seattle, WA 2024 – Present
Solutions Architect | Immersive Systems Consultant
- Developed RAG-based LLM architectures and deep learning models for educational platforms, resulting in a 35% increase in user engagement through tailored inference.
- Architected a multi-modal 3D rendering core for native mobile integration, supporting high-fidelity model visualization, interactive unboxing sequences, and seamless transitions between embedded 2D/3D views and AR.
- Designed a cross-platform generative AI pipeline that harmonizes real-world AR captures with digital assets using dynamic prompt orchestration across Nano Banana, ChatGPT, and Seedream.
- Engineered a backend-driven prompt generation system that analyzes AR environmental data and original asset references to synthesize high-fidelity, photorealistic enhancements for captured 3D media.
- Architected a production-scale GLB ingestion pipeline for a creator-driven marketplace, optimizing runtime model imports and memory workflows for 3D digital collectibles.
- Engineered location-based and mixed-reality applications, including medical training simulations and modular narrative architectures for historical preservation at scale.
Create Neptune, New York, NY 2022 – 2024
Software Engineer
- Engineered a dynamically scalable content engine for a distributed educational platform serving 30,000+ students across multiple campuses.
- Designed an audio processing pipeline utilizing Whisper AI for real-time speech recognition and pronunciation feedback, integrated with AWS S3 for cross-device state persistence.
- Developed the native integration layer for the world’s first mobile holographic display (RYZ SDK), architecting a host application to render high-performance 3D scenes on proprietary hardware.
- Orchestrated development cycles within a 15-person cross-disciplinary team, ensuring version control stability and production-grade performance across a diverse range of mobile devices.
Evolve Innovative Solutions, Singapore 2018 – 2021
Head of Technical Development & XR Architecture
- Directed a six-person multi-disciplinary team of developers and designers, managing the end-to-end architectural lifecycle for 30+ production-grade XR experiences across industrial, educational, and entertainment sectors
- Engineered a high-fidelity VR simulation infrastructure for a massive enterprise activation in Dubai, successfully managing 1,500+ participants over 6 days with optimized hardware orchestration and system stability.
- Designed and optimized high-performance gameplay systems for high-profile IP promotions, balancing visual fidelity with hardware-level constraints to ensure seamless consumer experiences.
Cresset Technology, Lahore, Pakistan 2017 – 2019
Lead Systems Architect
- Architected a cross-platform AR retail ecosystem for iOS and Android, integrating high-fidelity 3D asset streaming with secure commerce backends to enable real-time "try-on" visualizations and seamless transaction flows.
- Architected a hybrid CPU/GPU batch rendering system that delivered 8x performance gains for complex industrial simulations, specifically focused on fashion-tech and real-time garment rendering.
OneByte LLC, Lahore, Pakistan 2017 - 2017
Senior Software Architect | Real-Time Gaming
- Engineered the full-stack gameplay and high-concurrency backend orchestration for a social sports platform, architecting a scalable infrastructure for real-time synchronization and virtual goods that supported 30,000 active users in a 21-day launch window.
OffRoad Studios, Lahore, Pakistan 2015 - 2017
Senior Technical Lead | Mobile Ecosystems
- Directed the technical lifecycle and multi-platform deployment of a diverse portfolio of casual and arcade titles, achieving 300,000+ lifetime installs within a newly established production department.
ICAW, Lahore, Pakistan 2013 - 2015
Co-Founder | Technical Systems Architect
- Co-founded and architected the rapid development and scaling of over 50 mobile titles, reaching a global audience of 138 million users through optimized high-performance game loops and systemic deployment strategies.
EDUCATION
New York University, New York, NY 2021 – 2023
Master's in Game Design
University of the Punjab, Lahore, Pakistan 2010 – 2014
Bachelor of Science, Computer Science