Career Architecture

The Architect’s Blueprint

A technical chronicle of scaling systems to 138 million users and orchestrating the convergence of AI with spatial computing. Engineered for precision, high-performance, and systemic impact across a decade of development.

Momin Aman

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IMMERSIVE SYSTEM ARCHITECT | INTEGRATING AI & REAL-TIME EXPERIENCES AT SCALE

SKILLS

Spatial Intelligence: Apple Vision Pro, Meta Quest, WebXR, Sensor Fusion, Haptics and SLAM-based interaction design

Intelligent Systems: RAG-based LLM Orchestration, Vector Databases, PyTorch/TensorFlow, and Model Pruning

Systems Orchestration: High-concurrency Node.js, AWS Cloud-Edge Infrastructure, Docker, Kubernetes, and CI/CD

Real-Time Foundations: Unity, Unreal Engine, C#, C++, Three.js, Python, and Low-Level Graphics Optimization for high-performance 3D environments

PROFESSIONAL EXPERIENCE

Independent Solutions Architect, Seattle, WA 2024 – Present

Solutions Architect | Immersive Systems Consultant

  • Developed RAG-based LLM architectures and deep learning models for educational platforms, resulting in a 35% increase in user engagement through tailored inference.
  • Architected a multi-modal 3D rendering core for native mobile integration, supporting high-fidelity model visualization, interactive unboxing sequences, and seamless transitions between embedded 2D/3D views and AR.
  • Designed a cross-platform generative AI pipeline that harmonizes real-world AR captures with digital assets using dynamic prompt orchestration across Nano Banana, ChatGPT, and Seedream.
  • Engineered a backend-driven prompt generation system that analyzes AR environmental data and original asset references to synthesize high-fidelity, photorealistic enhancements for captured 3D media.
  • Architected a production-scale GLB ingestion pipeline for a creator-driven marketplace, optimizing runtime model imports and memory workflows for 3D digital collectibles.
  • Engineered location-based and mixed-reality applications, including medical training simulations and modular narrative architectures for historical preservation at scale.

Create Neptune, New York, NY 2022 – 2024

Software Engineer

  • Engineered a dynamically scalable content engine for a distributed educational platform serving 30,000+ students across multiple campuses.
  • Designed an audio processing pipeline utilizing Whisper AI for real-time speech recognition and pronunciation feedback, integrated with AWS S3 for cross-device state persistence.
  • Developed the native integration layer for the world’s first mobile holographic display (RYZ SDK), architecting a host application to render high-performance 3D scenes on proprietary hardware.
  • Orchestrated development cycles within a 15-person cross-disciplinary team, ensuring version control stability and production-grade performance across a diverse range of mobile devices.

Evolve Innovative Solutions, Singapore 2018 – 2021

Head of Technical Development & XR Architecture

  • Directed a six-person multi-disciplinary team of developers and designers, managing the end-to-end architectural lifecycle for 30+ production-grade XR experiences across industrial, educational, and entertainment sectors
  • Engineered a high-fidelity VR simulation infrastructure for a massive enterprise activation in Dubai, successfully managing 1,500+ participants over 6 days with optimized hardware orchestration and system stability.
  • Designed and optimized high-performance gameplay systems for high-profile IP promotions, balancing visual fidelity with hardware-level constraints to ensure seamless consumer experiences.

Cresset Technology, Lahore, Pakistan 2017 – 2019

Lead Systems Architect

  • Architected a cross-platform AR retail ecosystem for iOS and Android, integrating high-fidelity 3D asset streaming with secure commerce backends to enable real-time "try-on" visualizations and seamless transaction flows.
  • Architected a hybrid CPU/GPU batch rendering system that delivered 8x performance gains for complex industrial simulations, specifically focused on fashion-tech and real-time garment rendering.

OneByte LLC, Lahore, Pakistan 2017 - 2017

Senior Software Architect | Real-Time Gaming

  • Engineered the full-stack gameplay and high-concurrency backend orchestration for a social sports platform, architecting a scalable infrastructure for real-time synchronization and virtual goods that supported 30,000 active users in a 21-day launch window.

OffRoad Studios, Lahore, Pakistan 2015 - 2017

Senior Technical Lead | Mobile Ecosystems

  • Directed the technical lifecycle and multi-platform deployment of a diverse portfolio of casual and arcade titles, achieving 300,000+ lifetime installs within a newly established production department.

ICAW, Lahore, Pakistan 2013 - 2015

Co-Founder | Technical Systems Architect

  • Co-founded and architected the rapid development and scaling of over 50 mobile titles, reaching a global audience of 138 million users through optimized high-performance game loops and systemic deployment strategies.

EDUCATION

New York University, New York, NY 2021 – 2023

Master's in Game Design

University of the Punjab, Lahore, Pakistan 2010 – 2014

Bachelor of Science, Computer Science