tinySPACES

Project details

tinySPACES is a distributed social environment designed to explore the intersection of spatial personalization and real-time community orchestration. Moving beyond simple room customization, the project serves as a technical showcase for persistent state management and AI-driven social safety layers. Built during a global shift toward digital-first interactions, it provides a modular framework where users can architect their own environments while maintaining seamless connectivity with a broader social graph.

Key Systems Features

  • Modular Spatial Customization: Engineered a performant asset-loading system allowing for real-time manipulation of hundreds of furniture, texture, and environmental variables.
  • Real-Time Social Orchestration: Developed a networking layer for peer-to-peer neighborhood visits and asynchronous messaging.
  • Intelligent Community Safety: Integrated an AI-powered moderation engine to perform real-time sentiment analysis and filtering, ensuring a high-integrity social environment.
  • Persistent Cloud Architecture: Leveraged PlayFab to architect a robust cloud-save system, ensuring cross-platform state synchronization and secure data persistence.
  • Dynamic Audio Environments: Implemented a state-based audio system to manage personalized ambient tracks and user-defined "mood" settings.

Architectural Responsibilities
As the End-to-End Systems Lead, I orchestrated the entire technical lifecycle of the project:

  • Full-Stack Implementation: Designed and deployed the core real-time engine in Unity and the supporting logic in Node.js.
  • Network Architecture: Built the multiplayer social framework, optimizing for low-latency interactions and state-heavy room visits.
  • AI Integration: Architected the bridge between the in-game chat systems and the moderation models to automate community safety.
  • Infrastructure Management: Managed cloud service deployments to ensure 99.9% uptime for persistent player data.
  • UI/UX Orchestration: Developed a high-performance, intuitive interface designed for deep spatial manipulation without sacrificing user flow.

System Architecture
Engine: Unity (C# / Shader Graph)
Infrastructure: Node.js & PlayFab
AI Layer: Sentiment Analysis API

Project Lifecycle
Duration: 8 Months
Phase: R&D to Production
Launch: April 2023

Technical Ownership
Lead Systems Architect
Full-Stack Implementation
100% Core Codebase