Kinfolk

Project details

Kinfolk is a high-impact Geospatial Narrative platform engineered to transform public spaces into immersive, interactive portals of historical memory. As a primary architectural consultant during a critical product refresh, I focused on refactoring the core experience into a modular, scalable framework capable of handling complex location-based quests and high-fidelity spatial interactions. This project demonstrates a sophisticated approach to distributed state management and the engineering of intuitive spatial interfaces for diverse global audiences. Learn more about Kinfolk on the official website.

Key Systems Architecture

  • Modular Quest & Progression Framework: Architected a high-extensibility narrative engine that allows for the rapid deployment of location-based "Guided Quests" and "Badge Challenges" without modifying core codebase logic.
  • Geospatial State Orchestration: Engineered a robust system for anchoring digital monuments and narrative triggers to specific GPS coordinates, ensuring high-integrity spatial alignment and user presence.
  • High-Fidelity Spatial Interface Engineering: Redesigned and implemented a modern, performant UI/UX layer, utilizing advanced Unity UI animations and transitions to ensure 60fps responsiveness across a wide range of mobile hardware.
  • Systemic Reliability & AR Stability: Conducted deep-level architectural audits to resolve legacy AR placement bugs, significantly improving the stability of monument persistence and user exploration flows.
  • Distributed Content Integration: Developed a modular data structure that facilitates the seamless ingestion of community archives, oral histories, and family records into the real-time AR environment.

Technical Leadership & Ownership
As a Systems Architect & Immersive Design Consultant, I spearheaded the technical modernization of the Kinfolk mobile ecosystem:

  • Architectural Refactoring: Led the transition from a monolithic quest structure to a modular, data-driven architecture, enabling the team to scale content horizontally with minimal overhead.
  • Cross-Platform Lifecycle Management: Directed the QA, testing, and deployment cycles for both iOS and Android, ensuring feature parity and production-grade stability during an active development timeline.
  • Collaboration: Partnered with a 5-person engineering team to instill best practices in spatial UI/UX and modular systems design, bridging the gap between historical narrative and technical execution.

System Architecture
Engine: Unity (AR Foundation)
Pillars: Geospatial AR / Modular Narratives
Infrastructure: Localized State Persistence

Project Lifecycle
Duration: 2020 - Ongoing
Phase: Major Product Refresh / Scaling
Target: Educational / Social Impact Platforms: iOS & Android

Technical Ownership
Systems Architect (Consultant)
Lead Framework Engineer
UI/UX Systems Specialist